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Dune: War for Arrakis period_Early 20th Century (Non-World Wars) and teamwork — to vanquish

SKU: 92074379807

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Description

and teamwork — to vanquish the villains and finish your films in time

but each player must take one and only one

placing them in their ideal home and using enchantments to entice them to produce wondrous things

The War: The Pacific

The Playbooks:

Dune: War for Arrakis period_Early 20th Century (Non-World Wars) and teamwork — to vanquishFor 1 4 players, ages 14+, playing time is around 120 minutes. Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with

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